If you think that gaming if just for kids, think again, as the association in charge of monitoring video games locally has found Australia’s gaming industry is reaching new heights.
In fact, research from the Interactive Games and Entertainment Association or “IGEA” has come out this week suggesting that the sales of games locally reached $2.83 billion last year, with more growth expected this year as a result of those findings. We’re not just buying physical media anymore, either, as digital sales on the rise, and it’s not just because consoles can let you grab games over broadband either.
No, we’re taking mobile as well, with more people playing games than ever on portable devices, with these catching up to consoles. IGEA’s research suggests that $870 million was made from mobile games sales last year, catching up to what it says is roughly $1.3 million sold on consoles, with the rest likely going to computer game sales.
That might sound like gamers are still reigning supreme on the Xbox and PlayStation, while PC gamers still hold a lot of control, but even the idea of what a gamer is has to change, and it’s not your standard teenage geek living at home with their parents.
“In short, playing video games is happening across all age spectrums in Australia,” said Ron Curry, CEO of the Interactive Games and Entertainment Association in Australia.
“While the average age of a player is 33, the fastest growing segment are the over 50’s with 49% playing,” he said. “Working age Australians make up 71% of those playing, which far exceeds those under 18 (22%).”
And it’s not just an age thing, with Curry adding that “gender also influences the time spent either playing mobile or console games, with males spending more time on ‘in-depth’ play, while females are spending more time on casual games”.