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IGEA’s take on virtual reality is a little more cautious, however, but is still fairly optimistic, telling GadgetGuy that “at this early stage, with little visibility into the marketing and sales plans around Sony VR, Oculus and HTC Vive, it’s difficult to predict the impact that VR will have in general”.

“However, we see that VR will widen the opportunity for engaging with video games and expect a positive influence on the growth of the sector,” said Curry.

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Outside of the growth area that is virtual reality, one area that should have your attention is something for your children, and that is games development.

While Australia isn’t known for producing a lot of titles, now that development and coding can be seen in more schools, it isn’t unusual to see kids interested in getting in this area, potentially becoming the next Sid Meier (Civilisation), Will Wright (The Sims), Ken Levine (Bioshock), or Cliff Bleszinski (Gears of War).

“Around 9% of kids in our latest research have indicated that they are studying or plan to study games subjects, while 27% say they have already tried making games using software,” said IGEA’s Curry, who also said that if kids want to get into these areas, “the first point of entry is while they’re still at school”.

“Participating in activities like the STEM Challenge or joining a Coding Club will be a great introduction into games development,” he said. “There are also numerous universities and colleges that have specific games development and related courses, each of which have open days and lots of information on their websites.”