Created by Insomniac Games – developers of popular titles such as “Spyro: The Dragon,” “Ratchet and Clank” and “Resistance: Fall Of Man” – Fuse takes all of the best elements of those action-adventure titles and combines them into a cooperative adventure for up to four players. With a pedigree from those classic platform adventure titles, you can bet Insomniac has what it takes to make an enjoyable gaming experience and from what we’ve seen, Fuse is no different.
I won’t get into the basic premise of it as Insomniac’s Ted Price does a far better job in the interview below, but what I will do is give you my impressions of it, from the three campaign levels and few Echelon maps we got to play off the most recent build.
The biggest selling point of Fuse is being able to play as each of the four swappable characters in the same game session. Called a “leap,” this feature is what makes it different from other cooperative games, as you’re able to leap into any available character at any time to mix it up, as long as they’re not currently occupied by another human player.
Our session revealed that the biggest factor making each game different is the unique alien-based weapons, which the players acquire early on in the campaign.
More than just your regular gun, these weapons do things like throw up an energy gun shield so your team can fire safely in the open then as they reload, followed by discharging the shield in a force wave, and wiping out the room in front of you, with these elements working well for team-based play.
When moments like that pay off, it’s quite exhilarating and they happen quite often thanks to Fuse being built from the ground up with co-op in mind.