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Throughout play, we found our mechanics were tight, and our character always got to the cover he aimed for. Even for first time users, the controls were easy to pick up and play, and with the title available on both the Xbox 360 and PlayStation 3, there will be a choice of system for everyone with controls anyone can be comfortable with.

The AI was a bit of a mixed bag, and we usually had to revive our co-op partner when we needed it. Sometimes, however, it just stood in the line of fire spraying and praying, so the jury isn’t completely out on this yet.

That said, it was an early build, and this game is made for co-operative play, so even when Insomniac fixes the bugs, hopefully you wont need to play with the AI often thanks to online play or even having a few buddies over your place for a split screen session, which is one area where this game just shines.

Echelon mode is the equivalent of a quick play game in Fuse, a survival mode with waves of enemies and randomly spawned objectives. Here you can earn giant gold bars to buy team upgrades, letting you survive just that little bit longer and see how long you can last against hordes of enemies with your co-op partners.

This mode offers some intense combat which proves to be very challenging, a refreshing take in this age of hand-holding games. We suspect it will take quite a few tries to go the distance in Echelon with the skill of your teammates being the key to victory.

All in all, we’re looking forward to seeing Fuse hit shelves, with the game proving to be quite enjoyable. It should definitely be on the radar for any multiplayer gamer, so look for it in the next few weeks.