There’s a new type of game that’s becoming increasingly popular for kids and families. You don’t have to pay any money up front and there are hours of fun to be had inside each title. But there’s a dark side to these games that has the potential to drain your savings faster than you can spell the word “free”.
Appearing on smartphones and tablets, “freemium” games offer a premium gaming experience without any immediate cost. Many of these titles are developed by major publishing houses and feature 3D graphics, cute characters, and quirky art that makes the title seem truly unique.
But these so-called unique titles all have one thing in common: they’re all designed to make money, even if you’re getting a game experience that arrives with a zero dollar initial price tag.
Most freemium titles rely on the principle of time. The games work like this: you want to play the game, but every move you do takes a specific amount of in-game time. Perhaps there’s a 15 minute recharge on a spell, or a 30 minute build time on a house. These are real-life times, minutes that you could normally close the game down and go do something else, like that work you keep saying you’re going to do, or the homework you’ve been nagging the kids to get done.
But kids don’t want to wait, and who can blame them: they’re kids. Most of these titles allow you to speed up these sections by a quick and simple purchase using in-game coins, a monetary system that – while virtual – buys faster gameplay. These purchases also buy extra in-game assets such as new rides, spells, weapons, and anything else that can make your game appear better.
While you’re given an initial burst of virtual money to play with, these coins will run out if you want to play the game quickly. So what do you do? Just like in real life, you need to go out and get some more.
Every freemium title comes with a basic amount of free play, but if you want to progress at a faster rate, you’ll need to buy some in-game additions, and these cost real money.
“Dragonvale” is one such game, a title that tasks you with raising cute little dragons for a zoo. Playing the game takes time, but if you don’t want to wait, you don’t have to. You can speed it up with coins, and once you run out, you can buy more coins. Lots of coins. And food. And gems.
All of these extras cost money, real money. The money that you work for in your day job, the money that you can buy real groceries with. This money buys you digital money – coins, tickets, gems, food – inside of a video game, allowing the freemium games to be played at the same speed as a regular purchased outright game.
The difference here is that the costs can add up, creating an amount that accounts for a cost far higher than any full-price game would ever cost.
In one such instance, a GadgetGuy reader racked up a debt of over $1000 as their child continually purchased packs of virtual items, unaware that the money was adding up in their iTunes account.
EA’s modern version of its classic “Theme Park” game franchise which launched only a few months ago comes with the same design. In this title, you can buy more attractions and rides to stick in your virtual theme park, and to get them quickly or to grab special rides to make your park better, you’ll want to reach for the wallet.
Another kid friendly title, “The Smurfs Village” aims to give children a taste of what it’s like running a village populated by the little blue Smurfs that used to appear on morning cartoons. While initially free, this title too can cost for in-app purchases.
We found one thing in common for all of the freemium titles we looked at, and that’s the maximum in-app purchase cost appeared to settle at $109.99 locally.
While your kids might end up grabbing a pack of Smurfberries or a trunk of gold coins for $109.99, they could do it several times in one hit, effectively costing you even more than you realise in the blink of an eye, or in this case, the touch of a button.
What can I do
In the 90s, this journalist can remember premium rate phone numbers being used as audio games for movies, phone calls that would cost a minimum of $4.95 per call and would get you a whole heap of nothing but time wasted. If you were lucky, you could win a hat.
At the time, the phone services using these expensive numbers would ask if you had your parent’s permission, thereby getting the responsbility out of the way.
Over in the land of freemium, the titles only do this for the first play of the game, ignoring this nicety for the rest of the game and instead assuming that whoever has the password to an account or credit card details is aware of the money about to be charged, and that’s just not always the case.
Luckily, you can get around much of this by doing a few simple things.
If you have an iPhone, iPad, or iPod Touch that you’re letting the kids play with, invoke Apple’s in-app restrictions by heading to Settings, General, Restrictions, and turning “In-App Purchases” off. That should stop the virtual currency trade-off dead in its tracks.
The next thing you need to do is talk to your children about these virtual items, explaining that for each pack they buy, you’re going to be charged a real life amount. Imagine your child racking up a $200 cost for lots of virtual gold coins, and relate that to them in real life with how much pocket money that would consume.
When I was a kid, I was lucky to get three bucks a week. If I had racked up $200 in virtual debt, I know I’d be paying it for over a year.
You can also buy your kids games that cost money. Premium titles that aren’t free generally don’t have require extra purchases to play. You’re already paying money for the title and so companies don’t have to hit you up again. Some premium games still offer in-app purchases, but you can find out what these do by looking at the app details page.
Freemium titles seem to be designed specifically to make money, while premium titles tell a story and offer a gaming experience. We know which one we’d pick.
Finally, don’t give your kids your credit card details or password. Make sure you’re there for every transaction so you know what’s going on.
It’s probably sage advice to remember that there’s no such as thing as “sold out” or “out of stock” in the online world, and if someone ends up spending up a storm with virtual currency, someone else – potentially you – will be left footing the bill.