Price (RRP): $Free, though does offer in-app purchases;
Shock horror: the latest “Star Trek” game isn’t so much a game, but rather an excuse to let Star Trek fans let go of money for a freemium title that is less about a game and more about chance and randomness.
Star Trek fans haven’t had much to contend with on the mobile space (unless it’s a virtual keyboard), and unlike the assortment of Star Wars titles out there, Trekkers generally have to scrape by with either a mini-game of original series away missions or nothing at all.
Too bad if you’re a fan of Picard and his “Next Generation” crew, or even Janeway and her little ship crossing a massive span of space to get back to Earth.
In fact, up until this week, if you were a fan and wanted to play a game with these characters, you had to either get by with that bit fat nothing, or grab a PC or console and dig out one of the older games of which there are certainly a few.
Not true anymore now that Disruptor Games and Paramount have together launched “Star Trek: Timelines”, an adventure that finds a way to bring all of the Star Trek franchises together under one roof: time travel.
Yup, that old chestnut returns, and it will do so with a fan favourite, the omnipotent Q who travels around making mischief in every universe.
In the game of Timelines, Q is tasking you with the mission of repairing the timelines, making it so that the worlds don’t clash and the storylines of the TV shows play out the way they should, before what is essentially a collapse of the universe.
To do this, you’ll have to go on away missions, battle vessels, and hear sampled sounds of Star Trek characters while viewing their on-screen art, pushing them into various positions on screen merely via an icon which will in turn get them to play the game.
While the premise is sound and time travel is one of those concepts Star Trek fans tend to love, Timelines has one serious problem: it doesn’t really feel like a game.
Here’s the thing: games generally ask you to play them, getting you to match icons together, commit to actions, fight things, with the idea usually being one based around the presence of interactivity.
But Timelines isn’t about interactivity, or it hardly seems to be, anyway.