Relentlessly promoted for its apparently peerless co-op play by EA’s PR army with a vigor that hoped to match the game’s pace, a release like Army of Two: The Devil’s Cartel (TDC) only really needs to do one thing really well: provide that peerless two-player co-operative gameplay experience. If it can do this, EA has a winner on its hands.
Unfortunately, Army of Two: TDC trips over its own feet in the attempt, bringing players pretty much precisely the same experience they had three years ago with its predecessor, only with some of the better stuff taken out.
The most unappealing aspect of Army of Two: TDC is that it is ridden with cliches.
The storyline, such as it is, centres around a ‘ruthless Mexican drug cartel,’ which is about as prosaic as it gets, while the gameplay provides an ‘explosive action blockbuster’ that ‘takes destruction to a whole new level’.
Of course it does.
In reality, the gunplay is formulaic and depressing to both play and watch, with seemingly endless loops of walking behind cover, filling enemies with bullets or shooting exploding barrels, moving on to the next area then repeating. If you kill enough faceless things, you trigger ‘overkill’ mode, which turns the two of you from mindless destructive morons into invincible, mindless, destructive morons.