Darksiders II offers up a lot of loot but, unlike many other role-playing style games, it also gives very clear indications on how new stuff differs from what you’re already carrying, or have equipped, making the decision whether to swap something out or not a snap.
Darksiders II is also blessed with the best horse in any game, for our money, bursting dramatically from the ground in a blaze of swirling electric-blue light and a snort when you summon it and disappearing in equally impressive fashion when you dismiss, or ‘banish’ it.
And he’s called Despair. That’s cool. How can you not love a game where pressing two buttons banishes despair?!
One of the other, many nice touches of Darksiders II includes a clever navigation aide. If you get lost, or can’t figure out where you should be going next, a push of the left stick on the controller summons a charming little bird named ‘Dust’, who can point you back in the right direction.
Another is a ‘fast travel’ option, which teleports Death to far-flung points on the map in an instant. Riding the horse is fun, but not that much fun!
Overall, though, the game is brilliant. Taking the best elements of various preceding games, the result in Darksiders II is an expansive, reactive, varied gaming universe that everyone in the family will want to play.