Review: Grid 2 (Xbox 360, PS3, Windows PC)
3.8Overall Score
Price (RRP): $99.95 Manufacturer: Codemasters

This sequel from Codemasters has been a very long time coming. Given the developer’s erratic performance, it’s probably a miracle Grid 2 has arrived at all, but arrived it has and it’s mostly extremely good.

Coming four years after the first game in the series, Grid 2 has only two game modes, making it nice and simple to kick off: World Series Racing (WSR) and Online.

Up to 12 players can duke it out in the online mode, selecting from predetermined lists or customising your own events and race types include Race, Endurance, Drift, Touge (1-on-1 racing), Checkpoint, Face-Off and Time Attack. Global challenges throw up others, such as ‘Overtake’, which is a direct ‘homage’ to Project Gotham Racing – and ludicrously difficult!

Codemasters has always had a strong view on how they’d like you to experience their games, and Grid 2 makes it plain from the beginning that, whether you like it or not, you’re going to have to learn the joy of drifting, sticking you in a tail-happy Ford Mustang in your first few challenges.

And if you don’t like underpowered, waggy muscle cars, well hard luck, because that’s all you get to drive for some considerable while.

Fortunately, Grid 2 is incredibly slick and looks great for most of the time.

After each race, a replay of your performance automatically kicks in, which is surprisingly satisfying to watch; perhaps the best employment of the of the replay function we’ve seen, in fact.