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Lego Dimensions connects your physical minifigure characters to the game by way of this board, and with space for up to seven spots, you can have up to seven characters, though you’ll probably moreso be mixing it up with vehicles, because these can be built and put on the board, too.

Shortly into the introduction, you’ll find you’re asked to build yet another Lego toy, but this one takes much less time: the Batmobile.


Again, you don’t need to, and could probably put the token on the board without making the attempt, but that inclusion of the fun and frustration of building Lego is here, so playing without building feels like you’re only getting half of the experience, and playing with plastic discs instead of Lego. You want to go play with plastic discs, open up a box of Checkers. Seriously, you’re playing with Lego, and in the Lego world, you’re going to have to build stuff.

With the Batmobile built, you can get through the introduction and make your way to the first world: The Wizard of Oz.

It seems that The Wicked Witch is keen to steal the very items you need, and so it’s time to show her who’s boss, driving through the yellow bricked world and showing her a thing or two.

Marty McFly running from The Wicked Witch and Gollum. Sure. Why not.

Marty McFly running from The Wicked Witch and Gollum. Sure. Why not.

Gameplay in Dimensions is built upon team play, but you don’t need a secondary player to make your way through. Rather, you’ll find you can jump from player to player with the push of a button, with each character coming with their own special sets of traits. Batman has his Batarang to throw at far off enemies and can tether himself to objects and pull them down, while Wyldstyle can do large jumps and scan for secret entrances.

And Gandalf? He’s a magical wizard, so he can throw objects together using the power of his mind (and probably that stick he carries around).


So getting through the game as a single player isn’t terribly difficult, and the good news is that because this is a Lego game, there is no such thing as losing or dying.

As such, Lego games have always been great for kids because it doesn’t matter how often your character blinks out of existence, he or she will just return momentarily to keep fighting. Death doesn’t exist in Lego; you just break into pieces and start again.

That means fighting enemies isn’t difficult, and even if the kids are button mashing to the point where you fear they’ll break the controller, they’ll still have fun, getting lost in the anarchy happening on screen.

Two players can jump between the characters, too, and Lego Dimensions supports a maximum of two characters, with the cooperative play happening here, but you don’t have to have a friend around. We played by ourselves and it worked out just as well.