But I don’t want to overplay this. Most modern music, including that Eminem stuff, is less complex and was competently delivered. In fact, once I’d made suitable EQ playback settings, it was very enjoyable. The headphones, in addition to the strong bass, are powerfully punchy.
By default – or using the “Signature Sound” setting in the Audio Settings – the treble is prominent, verging on nasty. Dragging down the 1kHz, 2kHz, 8kHz and especially the 4kHz sliders tamed that.
That’s fair enough. A gaming headset is going to be optimised for locating sounds in space, a slightly hot treble helps in that.
So, just do that adjustment in the Audio Settings tab of the controller and save it to a preset – I called it “Music” – and switch that EQ setting on when you’re feeling in the mood to partake of a little music.
Elite Atlas Aero game sound
I’m not really a gamer, which is why I focussed on music sound. But I went to YouTube and played a bunch of game play clips, playing around with the 3D Audio settings in the Turtle Beach Control Studio, and the Game Spatializer.
I have to say, the games sounded very exciting. Gunshots delivered a power punch. Sounds seemed well located in space. One game had wonderfully eerie binaural recording that could convince one to abandon speakers and stick to headphones all the time. The eeriness was carried through brilliantly by these headphones.
Recording sound quality
Windows reported that the digital audio quality for both recording and playback with the Turtle Beach Elite Atlas Aero headset was locked into 16 bits and 48kHz sampling. I haven’t examined games, but the standard for movies is 48kHz (as opposed to CDs and most streaming music, which is 44.1kHz – don’t worry, the computer will convert the sampling frequency).
A bit of googling around suggests that some games use 44.1kHz but most use 48kHz (and “a few of them mix both … stupid devs”), so a fixed 48kHz seems a sensible choice.
I tried some recording and playback using the Turtle Beach Elite Atlas Aero headset to see how it sounded. Using the playback EQ settings I’d been using for music, my voice sounded pretty dead, lacking upper harmonics. Even with the “Signature Sound” EQ, it was a little dull.
I plugged a Blue Yeti X microphone (review to come in a few days) into the PC, and re-recorded the same words I’d previously spoken. Then I played them back. Now they were lively and clear and realistic.
To be clear, you’ll be using the microphone on the Turtle Beach Elite Atlas Aero headset primarily for communicating with fellow gamers, not recording the vocals of the latest opera. And you can tweak the frequency balance with the EQ facility. Just don’t expect a lot of high fidelity from it.
The Turtle Beach Elite Atlas Aero wireless gaming headset is a first glass set of gaming headphones. With very low latency and a strong, dynamic performance, gamers should love it.
Turtle Beach’s website for the product is here.