The immersive entertainment movement that is virtual reality isn’t just going to be something for your phone, because while Samsung has the edge right now, Sony may well have it come October.

By the end of the year — indeed, by Christmas time — it’s highly possible that we’ll see virtual reality become the new present battleground, because Sony is about to join the other gaming players that are Oculus and HTC with its own virtual reality product, not to mention Samsung and Google with their own mobile equivalents.

But while Oculus and the power-team of HTC and Valve will require a pretty highly spec’d computer to make its VR headsets work, Sony’s aptly named PlayStation VR will require only the aforementioned VR helmet and a PlayStation 4.

Once you have both of those, you can get to gaming, and that’s an area Sony will be pushing in a big way when this thing launches, scheduled to arrive in October this year.

“Innovation is in our DNA at PlayStation and PS VR is the single biggest step change in technology I’ve seen in over 20 years at PlayStation,” said Michael Ephraim, Managing Director of Sony Computer Entertainment in Australia and New Zealand.

“There’s a huge amount of excitement around VR in Australia and I am really pleased that we are in a position to share this news with our fans.”

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Like the Samsung Gear VR already out in the market, Sony’s PlayStation VR is a helmet-designed headset that you’ll wear, and when plugged into an entertainment source, it will make for an immersive entertainment experience.

Unlike Samsung’s product, however, the PlayStation VR has more in common with Sony’s old screen-based headsets, like the HMZ series of devices that were released a few years ago, as well as Sony’s old VR intentions made in the Glasstron headsets.

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If you remember them, great, but if not, these are headsets with the screens integrated in the eye-pieces instead of relying on external devices like a smartphone.

The gyroscope and accelerometer are also both found inside the PlayStation VR to tell the title you’re playing where you are in 3D space, and Sony’s PlayStation Move controllers and PS4 controllers can also be tracked in real space, while the LEDs on the back of the standard DualShock 4 controller can also be used for the same purpose.

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Inside the headset, Sony is leveraging a 5.7 inch OLED display capable of showing 120 frames per second and a resolution of 960×1080 per eye, and this headset will connect to a processing unit to make the PS VR headset work, connecting HDMI to the product and out to the TV, acting as a bit of an in-between interpreter for the headset very similar to the in-between unit the Sony HMZ headsets relied on.

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