The long-awaited sequel to Ghost Recon Advanced Warfighter 2, ‘Future Soldier’ marks itself out as a very high quality product right from the word ‘go’.
Carefully crafted ‘special-ops’ type missions held tightly together with an urgent military-themed narrative familiar to most first-person shooter fans, Ghost Recon Future Soldier deserves success.
As the title suggests, Ghost Recon Future Soldier features some entertaining near-future gadgetry that is fun to use, even though you can only really deploy any of it when you’re instructed to do so. Each mission requires you to equip yourself appropriately for the forthcoming task, but there’s no latitude to pick up the superb drone, for instance, and just mess around with it once you’re out on the battlefield.
The graphics, animation and overall polish of ‘Future Soldier are of an incredibly high standard. On the other hand, gone is the freeform, ‘go-anywhere’ structure of previous games – even Advanced Warfighter 2 wasn’t quite this prescriptive – and, doubtless in a bid to share in the fortunes of its principal competitor, Ghost Recon Future Soldier has been constructed in a strictly linear fashion, with interstitial in-game sequences providing cohesion to push the main storyline along and numerous countdown clocks to artificially induce excitement.
Much like Gears of War and Modern Warfare before it, Ghost Recon now caters to the attention-deficient-generation of game players who apparently need to be told exactly where to go, what to do and how to do it at every given moment.
The innovation of ‘active camo’ increases the opportunity for stealth and makes you feel like a high-tech ninja. Non-player character artificial intelligence is reasonable while under attack, but can be occasionally frustrating at close quarters, focussing only on your character and triggered when deemed that you’re too close or in the sight lines of an enemy.