Review: Hitman: Absolution (Xbox 360, PS3, Windows PC)
4.7Overall Score
Price (RRP): $109.95 Manufacturer: Square Enix / Namco Bandai

Featuring the kind of storyline that would star Jason Statham, Hitman: Absolution is a stealthy action title with fantastic graphics and the ability to do what you want to do inside the game world.

You are, unsurprisingly, the eponymous hitman and you get to create all sorts of havoc while also exhibiting the softer, more caring side of your nature. Although not that often. There’s huge potential to play the game in your own style but, be warned, the game is watching you.

That’s because Hitman Absolution keeps track of everything you do – this is kind of par for the course these days in other styles of game, such as EA’s racing games and the omnipresent ‘Autolog’, or Halo’s famed stat tracking system, but relatively novel in an action adventure game like this.

You’ll gain extra points as a reward for completing the various sub-objectives in each kill mission, like making headshots, or silent kills, but also for stuff like utilising disguises, removing evidence , picking up weapons and so on.

The other reason the game watches you so closely is that developer IO Interactive has built in an ingenious recording system – a kind of asynchronous multiplayer – that can track your actions in any mission and then allow you to create your own ‘contract’, post it online and encourage all your mates to have a crack at doing it themselves.

Given that you’re recording what you’ve actually done yourself, this also rather neatly means that no-one can create a mission that proves to be impossible to execute – smart thinking from developers IO Interactive there.

As with all previous Hitman games, there are always multiple ways to complete the same objective, but unlike its predecessors, in ‘Absolution’ your options seem to be a lot more apparent.