Puzzle game Tetris might be nearly 30 years old, but we’re still playing it, and now Electronic Arts has come up with a way to make us even more addicted, with a new version of the beloved game that comes with a catch that could seriously catch you out.
When Alexey Pajtnov created Tetris in 1984, it was installed on government computers and eventually affected productivity so much that it had to be removed from the systems.
That is obvious proof that Tetris is addictive, and anyone who has ever played the game knows it better than anyone else.
This week, Electronic Arts is releasing a new spin on the game with “Tetris Blitz,” a free title coming to iOS devices, with an Android version making itself available soon enough too.
The concept of Blitz is still the same: send shaped blocks that appear in a random order to the bottom of the screen to make rows that will disappear. With Blitz, though, the difference is speed, and there is a lot of it.
In Tetris Blitz, your blocks will automatically show outlines of where they can go, and while the rotate block buttons is still there, this one shows you what the rotation options look like too, with pre-designated places the blocks can go.
Once you’ve worked out where you want the block to go, select the location and move onto the next block, doing all of this while making and clearing lines, all in the space of two minutes.
As you go charge through, line by line, you’ll find some of the blocks change into special blocks that help you kill lines more quickly, earning more points, while bonus Tetris effects can be used to clear lines in a creative way, such as with “lasers” or an “avalanche.”
While Tetris Blitz is tremendous fun, there’s some aspects to its design that we have a serious issue with, and that’s the reliance on freemium content.
If you’ve taken a look around any of the app ecosystems currently online, chances are that you’ve seen the free games available. There are loads of them, and the lure of something for free is strong enough to entice anyone to at least check them out.
We’ve explored this at least once before, but the biggest downside (we’ll call it an annoyance) is that these so-called free games often come with the sting of needing to spend money in order to make the gameplay better.
For instance, in EA’s “Real Racing 3,” you can play the game the way it is and buy cars with in-game money, or just spend some real money and buy whatever cars you want up front.